Freefall

OVERVIEW

Freefall is a first person single player action shooter in an open world style space environment. In Freefall players take on the role of a hotshot pilot thrust into a spectacular cosmic adventure after accepting a job that seemed like easy money.


In Freefall players steer spacecraft through asteroid fields, lock missiles onto enemy fighters, and jump out of the pilot's seat to take aim with hand held weapons and integrated spacesuit gadgets. Freefall is Fallout 4’s open world, meets Destiny’s run and gun shooter combat, in Freelancer's cosmic setting.


What sets Freefall apart is the playable game area, which delivers every feature of a spectacular sci-fi adventure in the space between a planet and its moons. Freefall's core gameplay allows players to seamlessly transition between character and spacecraft, while providing environments that suit both scales.

STORY

You play a space faring pilot hired by a shadowy tech company to recover a piece of experimental technology from the planet Aria. The moons orbiting Aria are threatening war, and everyone is secretly searching for the very same piece of technology you've been hired to recover. You'll be fighting off every hired gun in the system and you'll need to recruit a few allies along the way to even the odds.


Find the crypt-array, make the delivery, and it will be your biggest pay day ever.


Freefall's main story follows the style of an action packed hollywood heist movie, but with a sci-fi backdrop. Throughout the course of the main story players will visit fantastic cosmic locations as they make contact with other pilots and special agents. Along the way players are free to diverge from the main plot onto optional missions and side stories. The Aria frontier allows players to craft their own adventure or pursue the primary mission towards its explosive conclusion.


GAMEPLAY

Freefall delivers gameplay on two scales, the ship scale and the pilot (or human) scale. Players use customized spacecraft to fly between locations, shoot down enemy craft, and as a personal home base. Outside their ship players explore the cosmic frontier in a specialized combat space suit called the battlesuit. Equipped with thrusters and systems similar to a spacecraft, the battlesuit is itself a miniature vehicle, but allows players to move and fight on the human scale through dense orbital cities, the interiors of massive space hulks, or the plazas and bazaars of planetary colonies.


At any time players can exit their ship or step out of the pilot seat to walk around the interior of their spacecraft. If separated from their ship players can remotely command their ship to rendezvous for pickup. Players can expect missions to require the use of both ship and suit. A mission may require players to walk into a seedy cantina to pick up a package and then fly that package off world into a pirate controlled debris field. In times of total desperations players may have to evacuate their ship and use the battlesuit to breach enemy craft, dealing with the crew in close quarters fire fights.


ENVIRONMENT

Freefall is set between one planet and its moons but it doesn't scale back on spectacle. The area between Aria and its moons will be filled with every cosmic feature imaginable: planetary colonies, space docks, orbital cities, asteroid stations, dwarf nebulae, ice rings, rogue comets, military fortresses, hellish moons, derelict space hulks, and more. By focusing all the dramatic features of the cosmos into a planetary system players will not have to cross meaningless regions of empty space, in Freefall every asteroid can have a purpose, and each space station a unique storyline. We can deliver a detailed and striking environment never seen before in the space genre.


PROGRESSION

The core of Freefall's player progression is technology. There are no skill points or character perks in freefall, everything comes down to the gear players take with them into the void. Battlesuit frames, targeting upgrades, hand held firearms, ship mounted cannons, and experimental thrusters are just a few examples of the technology that will drive players to explore the Aria frontier. All mission and gameplay rewards channel players towards new and improved technology. Whether the reward is hard cash to purchase new tech, or the spoils of victory in combat, players are constantly building their technological arsenal.


Weapons, Battlesuits, and Spacecraft can also be customized with modular components that create strategic and thematic shifts in gameplay. A shotgun can be modified to fire anti-gravity rounds, a battlesuit's shield generator can be swapped out for a one time use stasis field, and a spacecraft's cargo hold can be modified into a workshop to build advanced upgrades. Focusing all progression into technology simplifies reward systems and gives players a clear goal, tech up or die trying.